Gaming Technologies and Problem-Search Training in Training and Education of a Professionally Competent Specialist

dc.contributor.authorКулаєва, З. А.
dc.date.accessioned2023-04-14T06:51:57Z
dc.date.available2023-04-14T06:51:57Z
dc.date.issued2023-02-20
dc.descriptionKulaeva Z. A. Gaming Technologies and Problem-Search Training in Training and Education of a Professionally Competent Specialist / Z. A. Kulaeva // Modern engineering and innovative technologies: Germany, Projournal Promonograph Proconference DoIcentre (February 21, 2023), IndexCopernicuc, GooleScholar. - Karls-ruhe,2023 - Issue №25. - P.99-103.uk_UA
dc.description.abstractThe author reveals the essence of the pedagogical conditions for the formation of students' readiness for independent learning activities. We consider the educational business game as a means of teaching, its ability to implement goals successfully and achieve real results in the form of knowledge, skills, abilities, experience, creative activity, moral and other personality traits. The process of organizing game learning provides for the creation of conditions for the manifestation of creative activity by students, aimed at the conscious, independent assimilation and application of knowledge, skills and abilities. Different variants of games can be based on the reproductive or creative activity of the trainees. The article shows up the highest level of creative mental and activity manifested in the independent development of the idea, plan, course and tasks of the game by students, the implementation of judicial and expert functions by them.uk_UA
dc.identifier.udkhttps://reposit.uni-sport.edu.ua/handle/787878787/4437
dc.language.isoenuk_UA
dc.publisherЗбірник міжнародної науко-вої конференції “Modern engineering and innovative technologies” (Ref. GE25-046), Germany, Projour-nal Promonograph Proconference DoIcentre, Karls-ruhe, Is-sue№25, February 21, 2023, IndexCopernicuc, GooleScholaruk_UA
dc.relation.ispartofseriesUDC 08 BBK 94;С. 99 – 103
dc.subjectprofessional adaptationuk_UA
dc.subjectmotivation of educational activitiesuk_UA
dc.subjecteducational business gameuk_UA
dc.subjectbackup line of parallel learninguk_UA
dc.subjectindependent work of studentsuk_UA
dc.subjectinterdisciplinary integrationuk_UA
dc.subjectdidactic modelinguk_UA
dc.subjectforeign language competenceuk_UA
dc.titleGaming Technologies and Problem-Search Training in Training and Education of a Professionally Competent Specialistuk_UA
dc.title.alternativeDOI: 10.30888/2709-1783.2023-25-01-015uk_UA
dc.typeArticleuk_UA

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