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dc.contributor.author | Кулаєва, З. А. | |
dc.date.accessioned | 2023-04-14T06:51:57Z | |
dc.date.available | 2023-04-14T06:51:57Z | |
dc.date.issued | 2023-02-20 | |
dc.identifier.udk | https://reposit.uni-sport.edu.ua/handle/787878787/4437 | |
dc.description | Kulaeva Z. A. Gaming Technologies and Problem-Search Training in Training and Education of a Professionally Competent Specialist / Z. A. Kulaeva // Modern engineering and innovative technologies: Germany, Projournal Promonograph Proconference DoIcentre (February 21, 2023), IndexCopernicuc, GooleScholar. - Karls-ruhe,2023 - Issue №25. - P.99-103. | uk_UA |
dc.description.abstract | The author reveals the essence of the pedagogical conditions for the formation of students' readiness for independent learning activities. We consider the educational business game as a means of teaching, its ability to implement goals successfully and achieve real results in the form of knowledge, skills, abilities, experience, creative activity, moral and other personality traits. The process of organizing game learning provides for the creation of conditions for the manifestation of creative activity by students, aimed at the conscious, independent assimilation and application of knowledge, skills and abilities. Different variants of games can be based on the reproductive or creative activity of the trainees. The article shows up the highest level of creative mental and activity manifested in the independent development of the idea, plan, course and tasks of the game by students, the implementation of judicial and expert functions by them. | uk_UA |
dc.language.iso | en | uk_UA |
dc.publisher | Збірник міжнародної науко-вої конференції “Modern engineering and innovative technologies” (Ref. GE25-046), Germany, Projour-nal Promonograph Proconference DoIcentre, Karls-ruhe, Is-sue№25, February 21, 2023, IndexCopernicuc, GooleScholar | uk_UA |
dc.relation.ispartofseries | UDC 08 BBK 94;С. 99 – 103 | |
dc.subject | professional adaptation | uk_UA |
dc.subject | motivation of educational activities | uk_UA |
dc.subject | educational business game | uk_UA |
dc.subject | backup line of parallel learning | uk_UA |
dc.subject | independent work of students | uk_UA |
dc.subject | interdisciplinary integration | uk_UA |
dc.subject | didactic modeling | uk_UA |
dc.subject | foreign language competence | uk_UA |
dc.title | Gaming Technologies and Problem-Search Training in Training and Education of a Professionally Competent Specialist | uk_UA |
dc.title.alternative | DOI: 10.30888/2709-1783.2023-25-01-015 | uk_UA |
dc.type | Article | uk_UA |